Second, the hook mechanic. Your game have great core mechanic for your game foundation. But unfortunately, I think the control is clunky and not really practical. I think it should be : 1) Click to hook, 2) Hold to swing, 3) Release click to release hook. Try playing Spiderman or Tomba 2's grappling hook. And I think it should use Spike everytime the player swinging
Thank you so much for the constructive criticism! I'm actually ecstatic to read your comment since people have been downvoting my game and I never knew why. Not a great feeling, I have to say. So again, thank you. I finally know what needs to be fixed.
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Well good job, I think it's polished.
But there's something that I think it need to be fixed.
First, the learning curve. You should make a level design that can give player a Indirect Tutorial. Try this video https://www.youtube.com/watch?v=ZH2wGpEZVgE
Second, the hook mechanic. Your game have great core mechanic for your game foundation. But unfortunately, I think the control is clunky and not really practical. I think it should be : 1) Click to hook, 2) Hold to swing, 3) Release click to release hook. Try playing Spiderman or Tomba 2's grappling hook. And I think it should use Spike everytime the player swinging
That's it, happy developing :)
Thank you so much for the constructive criticism! I'm actually ecstatic to read your comment since people have been downvoting my game and I never knew why. Not a great feeling, I have to say. So again, thank you. I finally know what needs to be fixed.