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Well good job, I think it's polished.

But there's something that I think it need to be fixed. 

First, the learning curve. You should make a level design that can give player a Indirect Tutorial. Try this video https://www.youtube.com/watch?v=ZH2wGpEZVgE

Second, the hook mechanic. Your game have great core mechanic for your game foundation. But unfortunately, I think the control is clunky and not really practical. I think it should be : 1) Click to hook, 2) Hold to swing, 3) Release click to release hook. Try playing Spiderman or Tomba 2's grappling hook. And I think it should use Spike everytime the player swinging

That's it, happy developing :)

Thank you so much for the constructive criticism! I'm actually ecstatic to read your comment since people have been downvoting my game and I never knew why. Not a great feeling, I have to say. So again, thank you. I finally know what needs to be fixed.